📶 Wi-fi
KU students should be able to log in to the JAYHAWK
Wi-Fi network as usual. Non-KU students may use the Wi-Fi network called KU GUEST
, which should be available campus-wide. Please contact an organizer if you are having issues using the Wi-Fi.
👾 Discord
Join the HackKU 2024 Discord!
Discord will be the main form of communication during the event. There will be channels for announcements, meeting team members, and reaching out to sponsors, mentors, and organizers.
Helper Duck
This year we have created a Discord Bot, Helper Duck, to quickly and easily get help from mentors! For more information on how to use Helper Duck, see below.
Helper Duck
🧳 Travel
Here’s a helpful guide for those travelling to HackKU. Feel free to reach out with any questions!
Travel
🗓️ Schedule
Schedule
Check-in Process
We will be checking in at the front doors on the ground floor of LEEP2 starting at 5PM on Friday, April 12. You must check-in to pick up your ID badge, which gets you access to food and swag. If you are unable to check-in during this time, stop by the Organizer’s HQ when you do arrive.
💻 Competition Details
Team Formation
- Your team may consist of up to four participants. You may also work by yourself, but you will be judged at the same standards as any other team.
- All team members must be registered participants of HackKU24, check in, and be present at the event.
- Don’t worry if you don’t have a team yet! There will be a team formation event after the opening ceremony to find others to hack with. Additionally, there will be a teambuilding channel on Discord to find teammates.
Competition Rules
- All code for your project MUST be written during HackKU, between the hours of 8PM on April 12th and 8AM on April 14th.
- Your entire project must be written and created by only the participants on your team
- Your code must be made public on GitHub for judging purposes. We will use your GitHub to verify that all of the rules and deadlines of the competition were followed. All teams may be subject to a code review.
Tracks, Challenges, & Prizes
There will be two tracks at HackKU24: the General Track, and a to-be-announced Themed Track. Participants must choose ONE track to submit their project on, and will compete for the prizes associated with that chosen track.
There will also be prizes associated with various challenges. Teams may choose to compete for as many or as few challenges as they would like, regardless of which track they are competing on.
For more specifics, see below.
Tracks, Challenges & Prizes
Submission & Judging
- All projects will be submitted via Devpost. The Devpost link is available here.
- Teams competing for prizes will give a short (5-minute), in-person demo of their project to judges.
- All teams are encouraged to demo, even if your project is not complete. There is no downside to demoing your project! This is a chance to show off what you accomplished and learned during HackKU.
Submission Deadlines
- 7:30AM on Sunday, April 14 - Devpost team registration deadline
- 8AM on Sunday, April 14 - Final project deadline
Judging Criteria
Judging will be based on both your code in your Github and Devpost submission, as well as your demo. The judging criteria is detailed on the rubric below.
Judging Rubric
🧑💻 Workshops & Events
No hackathon experience would be complete without workshops and events! Learn new skills at workshops, and take a break from programming to meet other hackers at social events.
For more information about the workshops and events at HackKU24, see below.
Workshops & Events
Raffle
We will be raffling off the below five prizes throughout HackKU24! Each workshop or event that you attend will be worth one ticket, so make sure to attend plenty of events for more chances to win!
🍽️ Food
All meals are provided free of charge, and assorted snacks and drinks will be available throughout the weekend!
<aside>
⚠️ Please bring your own reusable water bottle to reduce waste!
</aside>
🗺️ Venue
Hacker Rooms
HackKU will be hosted at the University of Kansas School of Engineering. The main building that HackKU will take place in, Learned Engineering Expansion 2 (LEEP2) can be found at 1536 W 15th St, Lawrence, KS 66045. Rooms for hacking, workshops, and other events are listed below. A map of LEEP2 can be found here.
Hacking Rooms
- LEEP2 G415, 2415, 2420, 2425, 2300
- LEEP2 Alcoves: 1320, 1322, 1324, 1326, 1328, 2320, 2322, 2324, 2326, 2328
- Eaton 1010, 1014, 1018
- Learned 2133, 3150, 3151
Workshop & Event Rooms
Rooms will be specified on the schedule
- Eaton 2
- LEEP2 G411
- LEEP2 Lawn
- KUBI Zen Zone - Learned 1136
- Opening Ceremony - Grey-Little Hall (Integrated Science Building) 1154 Auditorium
Organizer’s Headquarters
Food
- Meals will be served in the Burns & McDonnell Student Lounge in LEEP2
- Snacks and drinks will be available outside the Organizers’ HQ at LEEP2 1420
Other
- Mentor Help Desk - Spahr Library
- Quiet Room - Learned 3152
- Showers - Ambler Student Recreation Center
- The showers will be available on Friday, April 12 from 8PM-9PM and Saturday, April 13 from 4PM-5PM.
- Hang back after the Opening Ceremony on Friday and meet outside the Organizers’ HQ on Saturday so that an organizer can accompany the group to the rec center.
- Towels will be provided
<aside>
⚠️ Please do not use any rooms for HackKU24 purposes if it is not listed here
</aside>
Parking
Participants should plan to arrive on the afternoon of Friday, April 12 to check-in.
- If you arrive before 5PM on Friday, you must park inside the Allen Fieldhouse garage, this garage has a first-hour fee of $1.75 and a $1.50 fee for each subsequent hour until 5PM.
- If you arrive after 5PM on Friday, we recommend you park in Lots 41, 54, 72, and 90 for free, shown on KU’s parking map here.
📜 Code of Conduct
Please review the HackKU Code of Conduct below.
Code of Conduct
NFT Gallery dApp tutorial
📚 Resources
More information coming soon!